Special Article · Article 2 of 7
Miniatures, Article 2: From Sacred Figures to Toy Soldiers
The long road to the gaming table.
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A small ivory lion sits in the British Museum. Its body is low and muscular, its head lifted, its mouth slightly open. A modern gamer could imagine moving it across a board without needing an explanation. In this case, that instinct is supported by the record. The lion was found in an Egyptian burial dated to about 3050 BCE; the museum notes that its style may be older. It belongs to a known group of lion, lioness, and dog-shaped gaming pieces.
That lion is an unusually secure starting point for the history of gaming miniatures. It also teaches the first rule of the subject: a small figure is not automatically a game piece.
Humans shaped people and animals in miniature long before anyone left us a rulebook. Clay figurines from the ancient Near East reach back to the eighth and seventh millennia BCE. They prove that people were making portable representations of bodies at a very early date. They do not, by themselves, prove that those figures were moved through games.
That distinction matters. A figure could serve a ritual, funerary, household, decorative, educational, or play function. Sometimes several uses may have overlapped. Sometimes the surviving object cannot tell us which use mattered most.
Small Figures, Different Jobs
Ancient Egypt provides a vivid example. A painted wooden model in the Metropolitan Museum of Art shows a boat carrying a troop of soldiers. The scene, made sometime between about 2030 and 1640 BCE, looks like an army ready to move. Yet the museum places it in the world of tomb models and funerary representation. Nothing in the locked evidence shows that an Egyptian commander pushed these soldiers across a table to test a battle.
Other ancient objects have much firmer gaming identities. The Metropolitan Museum preserves a small lion associated with the Egyptian game mehen, dated roughly 3100 to 2649 BCE. An ancient depiction of the game shows six lions and colored stone marbles arranged around the coiled serpent board. The British Museum holds a decorated stone counter from the Royal Game of Ur, dated to about 2600 BCE. These pieces were made to participate in play, even when their shapes do not match the modern idea of a painted warrior miniature.
Materials varied because the purposes varied. Stone offered durability. Bone and ivory could be cut and polished into compact counters. Clay could be shaped cheaply. Wood allowed larger, lighter figures and model scenes, although fewer wooden objects survived across the centuries.
The history of gaming pieces also includes objects that generated chance. Egyptian knuckle bones in the Metropolitan Museum, dated to about 1550 to 1458 BCE, were used as randomizers. People also made imitations of such bones in wood, clay, ivory, stone, and metal. A throw could determine an outcome long before molded plastic dice became a familiar part of a game box.
By the fourth century CE, bone and ivory counters continued to appear in the Roman and Late Antique world. These objects belong to the broad physical ancestry of tabletop play. They do not prove a straight road from an ancient board to a modern battlefield. The evidence is better understood as a series of related habits: reducing people, animals, resources, and chance to objects that can be held, arranged, and moved.
Was It a Toy?
Terracotta warriors and articulated human figures from the Greek and Cypriot worlds present harder cases. Some warrior and shield-bearer statuettes date from about 750 to 600 BCE. Articulated figures may resemble dolls or action figures, but museum scholarship warns against assigning them one simple purpose. They have been connected with household use, cult practice, offerings, graves, protective functions, and possibly play.
“Possibly” has to remain in the sentence. A figure found in a grave cannot be casually promoted into an ancient toy soldier. Nor should every warrior image be treated as evidence of a battle game. The fascination of the object lies partly in that uncertainty. It shows how long people have made human bodies small enough to carry, pose, display, dedicate, or perhaps play with.
A much later English object gives us firmer ground. The London Museum holds a hollow-cast pewter knight on horseback from around 1300. It is described as the earliest known example of its kind in England and among the earliest mass-produced medieval metal toys. It was probably played with. Here the chain between miniature manufacture and play is documented rather than merely imagined.
The knight also complicates a popular industrial claim. Hollow casting did not suddenly appear in the toy industry at the end of the nineteenth century. A hollow-cast pewter toy had existed centuries earlier. What changed in the nineteenth century was the scale, consistency, price, and reach of production.
Armies for Adults and Children
Miniature soldiers were not confined to childhood. In 1745, Johann Joachim Kändler created a series of porcelain soldiers at Meissen for Karl Peter Ulrich, who later became Peter III of Russia. The Smithsonian records that he continued playing with soldiers as an adult. These were courtly objects made in an expensive material, not cheap ranks for every household, but they reveal that miniature armies could support elaborate adult play.
During the eighteenth century, workshops in German-speaking centers such as Nuremberg and Fürth developed a substantial trade in flat tin figures. Strasbourg and Aarau also became associated with the form. Metal could be cast in molds, allowing the same pose to appear again and again. Painters could turn those repeated shapes into regiments, commanders, cavalry, and artillery.
The record does not support crowning one uncontested inventor of the flat tin soldier. Later histories attach famous names to the trade, but the safer story is collective. Workshops, engravers, casters, painters, merchants, and customers built a market in which an army could be purchased rather than commissioned one figure at a time.
That repeatability changed what owners could do. A single miniature might be a keepsake. Twenty identical infantrymen suggested a unit. Cavalry, guns, officers, and terrain encouraged arrangement. The visual grammar of an army was becoming available in a box.
The Industrial Army
In 1893, W. Britain introduced a hollow-cast production method that transformed the company’s toy soldiers. Rounded figures could be made lighter and with less metal than solid castings. They became more affordable, more consistent, and practical to sell in larger quantities. The National Army Museum and the current W. Britain company history disagree over whether William Britain Junior or Senior should receive the individual credit. Until archival evidence resolves that conflict, the company name is the responsible attribution.
W. Britain did not invent the first hollow-cast toy. The medieval pewter knight rules out that larger claim. Its achievement was commercial and industrial. The firm helped make three-dimensional toy armies accessible to a much wider market at the end of the nineteenth century.
By then, the essential physical ingredients of miniature wargaming were close at hand. People had centuries of experience with counters, randomizers, figures, model landscapes, toy soldiers, and repeated cast armies. Yet objects alone do not make a wargame. A line of infantry on a carpet is still only a line of infantry until someone decides how far it moves, how it fights, and what victory means.
Part 2 follows the rules that taught the little soldiers to go to war.
AI-Assisted: This article was developed with AI-assisted research, fact-checking, and editorial support. Ken Whitman approved this final text for publication.
Copyright: Copyright © 2026 Ken Whitman. All rights reserved.
Sources Used
- Metropolitan Museum of Art, Art of the Ancient Near East educator resource: https://www.metmuseum.org/-/media/files/learn/for-educators/publications-for-educators/art-of-the-ancient-near-east.pdf
- British Museum, ivory lion gaming piece, EA35529: https://www.britishmuseum.org/collection/object/Y_EA35529
- Metropolitan Museum of Art, mehen gaming piece: https://www.metmuseum.org/art/collection/search/547479
- British Museum, Royal Game of Ur stone counter: https://www.britishmuseum.org/collection/object/W_1928-1009-379-a
- Metropolitan Museum of Art, knuckle bones: https://www.metmuseum.org/art/collection/search/547051
- Metropolitan Museum of Art, Roman or Late Antique counter: https://www.metmuseum.org/art/collection/search/246450
- Metropolitan Museum of Art, model boat with troop of soldiers: https://www.metmuseum.org/art/collection/search/555952
- Metropolitan Museum of Art, model boat audio context: https://www.metmuseum.org/fr/audio-guide/803
- Metropolitan Museum of Art, Greek terracotta figurines with articulated limbs: https://www.metmuseum.org/fr/essays/greek-terracotta-figurines-with-articulated-limbs
- London Museum, miniature knight on horseback: https://www.londonmuseum.org.uk/collections/v/object-145021/miniature-knight-on-horseback/
- Smithsonian National Museum of American History, Meissen porcelain soldiers: https://www.americanhistory.si.edu/collections/object/nmah_579867
- Nuremberg Toy Museum, dolls and figurines: https://museums.nuernberg.de/toy-museum/permanent-exhibition/dolls-figurines
- Museo del Figurino Storico, history of the miniature soldier: https://www.museofigurinostorico.it/history-of-the-soldier/?lang=en
- National Army Museum, W. Britain hollow-cast figures: https://collection.nam.ac.uk/detail.php?acc=2004-09-19-1
- W. Britain company history: https://www.wbritain.com/company-history
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