Archive
Iconic Tabletop Game Magazines
Periodicals remembered for carrying the reviews, scenarios, debates, and voices of tabletop gaming culture.
This archive starts with 10 completed magazine histories. More can be added as they are reviewed and formatted.
Dragon MagazineTSR’s house organ became the hobby’s shared desk for rules, lore, comics, arguments, and imagination.
Dungeon MagazineFrom adventure anthology to adventure-path machine, Dungeon changed what monthly play support could be.
Games UnpluggedA print magazine from the edge of the Open Game License moment, full of ambition, velocity, and collapse.
InQuest GamerBefore online databases flattened the market, InQuest made card values feel like magazine theater.
PolyhedronBefore online campaign platforms, Polyhedron carried the paperwork, rulings, and living-city memory of organized Dungeons & Dragons.
PyramidFrom print to HTML to PDF, Pyramid became a bridge between the generalist hobby magazine and the digital serious-gamer archive.
ShadisBefore the card boom bent the market, Shadis showed what independent tabletop coverage could feel like.
Strategy & TacticsStrategy & Tactics turned periodical publishing into a design engine, using data, maps, counters, and deadlines to professionalize wargaming.
White DwarfWhite Dwarf did not just follow Games Workshop’s transformation; it taught readers what the Warhammer hobby was.
White Wolf MagazineFrom stapled beginnings to World of Darkness engine room, the magazine trained readers to hear the wolf.